Spite: Equilibrium is a short Diablo-like ARPG
Responsibilities:
- Owned Level Design (Level 2)
- Additional work
- Abilities
- Enemy design
- Balancing
- Game feel
Specifications:
- 14 weeks, 4h/day
- Made with the team’s custom engine.
- Level layout in Unreal.
- Group project at The Game Assembly (TGA).
- References Diablo 3 gameplay. It’s a short hack-n-slash ARPG, without items, 5 abilities, 3 levels, and a boss fight at the end.
Team:
- 3 level designers (1 level each)
- 7 programmers
- 3 animators
- 3 technical artists
- 5 graphics artists


Level Design
In pre-production it was decided that my level (2, “The Old Town”) would introduce 2 new abilities, and 2 new enemy types.
My level unlocks the 2 abilities Infernal Grasp and Incinerate.
Each ability is introduced with enemies matching the use of the newly learned skill.
Screenshots





Process pictures
