Spite: Equilibrium is a short Diablo-like ARPG

Responsibilities:

  • Owned Level Design (Level 2)
  • Additional work
    • Abilities
    • Enemy design
    • Balancing
    • Game feel

Specifications:

  • 14 weeks, 4h/day
  • Made with the team’s custom engine.
  • Level layout in Unreal.
  • Group project at The Game Assembly (TGA).
  • References Diablo 3 gameplay. It’s a short hack-n-slash ARPG, without items, 5 abilities, 3 levels, and a boss fight at the end.

Team:

  • 3 level designers (1 level each)
  • 7 programmers
  • 3 animators
  • 3 technical artists
  • 5 graphics artists
Team logo made by me

Level Design

In pre-production it was decided that my level (2, “The Old Town”) would introduce 2 new abilities, and 2 new enemy types.

My level unlocks the 2 abilities Infernal Grasp and Incinerate.
Each ability is introduced with enemies matching the use of the newly learned skill.

Screenshots

Process pictures

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